About

Systems Designer and Game Designer based in Toronto, Canada.

I see a game design problem and think in systems - what's the mechanic, the loop, the rule change that fixes it. Then I go build it myself inside the engine, with just enough Blueprint and code that a lead programmer can look at what I made, understand exactly what I'm going for, and take it from there - rescript it, polish it, or ship it as-is.

At Sheridan College, I focused on translating ideas into playable experiences fast, iterating with feedback, and shipping polished portfolio-ready work.

I care about moment-to-moment feel, readable interfaces, and systems that stay fun as they scale.

Systems Design Game Design In-Engine Prototyping UX + Readability