About
Systems Designer, Programmer, and Game Designer based in Toronto, Canada.
I build game systems with a designer-first mindset, then implement them with clean code and clear UX. My work spans Unreal, Unity, and physical prototypes.
At Sheridan College, I have focused on translating ideas into playable experiences fast, iterating with feedback, and shipping polished portfolio-ready work.
I care about moment-to-moment feel, readable interfaces, and systems that stay fun as they scale.