About

Systems Designer, Programmer, and Game Designer based in Toronto, Canada.

I build game systems with a designer-first mindset, then implement them with clean code and clear UX. My work spans Unreal, Unity, and physical prototypes.

At Sheridan College, I have focused on translating ideas into playable experiences fast, iterating with feedback, and shipping polished portfolio-ready work.

I care about moment-to-moment feel, readable interfaces, and systems that stay fun as they scale.

Game Systems Gameplay Programming UX + Readability Rapid Prototyping