I build game systems, prototype gameplay mechanics, and ship features - from Unreal Blueprints to Unity C#.
Featured Work
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Anti-Virus Squad
Chaotic co-op third-person shooter. 8-month capstone built in UE5 — multiplayer systems, team economy loop, and a Steam page.
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Heist '98
Retro-styled stealth heist game. Focused on tight level design, AI patrol systems, and an authentic late-90s aesthetic.
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Parkour Racer Demo
First-person parkour movement demo built in Unreal. Fluid wall-running, vaulting, and momentum-based traversal mechanics.
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Unity projects
Non‑Digital projects