I design game systems, then build them myself in Unreal and Unity to prove they actually work.
That's me. Social, love talking games. More about me →
Featured Work
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Anti-Virus Squad
Chaotic co-op third-person shooter. 8-month capstone built in UE5 - multiplayer systems, team economy loop, and a Steam page.
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Six Years of VALORANT
Four written studies of a live service game I've played since beta. Weapon economy, shield costs, matchmaking incentives, and where I argue against my own proposals using real pick-rate data.
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Heist '98
1v1 alt-control museum heist built in a week. One player on hand-built cardboard pressure pads, one on a microphone and a CRT. Shown at GDC 2023.
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Clip-To-Currency
Narrative trading game about wealth inequality, and the one where I fixed the wrong problem. Sole programmer on a two-person team. Start with a paperclip, trade up through a Canadian city.
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