Multiplayer Stability Under Chaos
In fast co-op combat, readability and responsiveness can collapse quickly. I focused on implementation and tuning decisions that kept high-action encounters playable and understandable during networked sessions.
Chaotic Co-Op Third-Person Shooter
Anti-Virus Squad is a cooperative shooter where players defend a central base from malware, collect dropped data with vacuum mechanics, and reinvest into shared team upgrades. Over an 8-month capstone cycle, I contributed across design, systems implementation, gameplay programming, and public-facing project communication.
In fast co-op combat, readability and responsiveness can collapse quickly. I focused on implementation and tuning decisions that kept high-action encounters playable and understandable during networked sessions.
The team aimed for a shared economy that encourages communication. My part was helping ensure players could read the loop in real time: fight, collect, deposit, upgrade, and return to pressure.
I worked across design and engineering trade-offs to keep systems feasible for milestone delivery while preserving game feel and learning clarity for first-time players.
Showcase sessions at Level Up Toronto and Sheridan Games Fest helped us identify friction points. We translated observations into focused balancing and onboarding adjustments before final polish passes.
Strong systems design starts with production constraints, not feature volume.
Clear ownership boundaries and communication quality directly improve output speed and consistency.
Playtest behavior and telemetry are critical for deciding which changes are real improvements.