Anti-Virus Squad

Chaotic Co-Op Third-Person Shooter


Project Snapshot

Anti-Virus Squad is a cooperative shooter where players defend a central base from malware, collect dropped data with vacuum mechanics, and reinvest into shared team upgrades. Over an 8-month capstone cycle, I contributed across design, systems implementation, gameplay programming, and public-facing project communication.

Core Challenges I Contributed To

Multiplayer Stability Under Chaos

In fast co-op combat, readability and responsiveness can collapse quickly. I focused on implementation and tuning decisions that kept high-action encounters playable and understandable during networked sessions.

Combat-Economy Loop Clarity

The team aimed for a shared economy that encourages communication. My part was helping ensure players could read the loop in real time: fight, collect, deposit, upgrade, and return to pressure.

Scoping Across 8-Month Production

I worked across design and engineering trade-offs to keep systems feasible for milestone delivery while preserving game feel and learning clarity for first-time players.

Live Feedback to Iteration

Showcase sessions at Level Up Toronto and Sheridan Games Fest helped us identify friction points. We translated observations into focused balancing and onboarding adjustments before final polish passes.

What I Learned

Design with Implementation Reality

Strong systems design starts with production constraints, not feature volume.

Make Team Contribution Legible

Clear ownership boundaries and communication quality directly improve output speed and consistency.

Evidence Over Assumptions

Playtest behavior and telemetry are critical for deciding which changes are real improvements.